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mus@shi9

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Comments: 1163Publics: 2786Registration: 06-03-2017

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Madj
3 years ago

Early huge & glorious amiga copy party 88 (http://janeway.exotica.org.uk/party.php?id=111), no ?
should have been a fucking enjoying place to be !

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ROG
ROG
3 years ago

I cannot remember that one. But indeed, the rolling-letter effect is nice. By the way, the golden font reminds me of an old intro I liked a lot when I was a newby on the Amiga. It contained a scroller with those golden letters at the bottom of the screen. Moreover, I seem to remember it also had a 3D starfield and in front of it you could see a rainbow-colored, non-filled, triangle-/pyramid-shaped pseudo 3D object that was zooming in and out; pseudo 3D because it did not show a real 3D rotation – the author also mentioned this and… Read more »

Annatar
Annatar
3 years ago

Some groups just couldn’t produce a good looking intro even if their life depended on it… fascinating if you think about it.

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Subzero
Subzero
Reply to  Annatar
3 years ago

you seem to be an expert in every direction, dude, this was the 80s, nobody had books to learn from.

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Annatar
Annatar
Reply to  Subzero
3 years ago

Design is something one either has an in-born sense for, or doesn’t. It’s not something one can learn from books. I’ve done a lot in my life which has made me an expert on a lot of things, but in this particular case, what exactly does my comment on lack of sense for design have to do with being an expert?

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Subzero
Subzero
Reply to  Annatar
3 years ago

forget about, iam not discussing those ridicolous opinion, these dudes made games such as bc kid(amiga), turrican(snes) and or cosmo ranger(amiga their 1st) were you can see design enuff.

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Annatar
Annatar
Reply to  Subzero
3 years ago

And here comes the kicker: none of those are games I even considered playing back in the day because they simply weren’t interesting. For example, Turrican looks pretty good, but the game is boring as all getout: shooting, shooting, and more shooting. And did I mention sensless shooting? That’s lack of game mechanics design. You want to study good design? Take a look at Dungeon Master – perfect execution in every aspect, and it started an entire genre. How about Eye of the Beholder? Not only are the graphics, music and effects seamlessly working together, but the atmosphere of the… Read more »

SIRIaX
Reply to  Annatar
3 years ago

I personally love your controversial comments and opinions. This board would be completely boring without you tbh, all these comments with everyone cheering up a text screen with a scroller bore me to death. It is obviously often not very good (I include my own shit here aswell) but everyone wants to be so disgustingly polite. I also refer to recent stuff ;P But back to the topic, When Turrican came 90, I was 12 and I was blown away. The reason I bought an Amiga in 1989 was the game Sword of Sodan. It was even more mindless hack… Read more »

Annatar
Annatar
Reply to  SIRIaX
3 years ago

It is not my intent to be rude or offensive – just honest about what I think and how I feel about certain things, things which bothered me back then, and I take it as a justification that if they still bother me 30 years later in the same way, they just weren’t right. In the same vein, if you get a praise from me, it is from the heart: truthful and honest. That is who I am. There is something to be said for sometimes just wanting a sensless shooter: back in those days one came home from a… Read more »

SIRIaX
Reply to  Annatar
3 years ago

I guess you can not expect “masterfully picked palette choices” from intros made in the late eighties where ppl started to figure things out on the miggy. These intros are heavily inspired by the c64 where using big fonts and letters were kinda state of the art. I dont like most of the 87/88/89 intros as well with a few exceptions they all look too similar and I always hated these damn soundtracker samples shit. This intro in particular is one of the better ones imho, except for the top scroller that does not match the image. But I guess,… Read more »

Annatar
Annatar
Reply to  SIRIaX
3 years ago

Well, that’s what gets me: if you compare the Commodore64 intros from the same era, on hardware with far fewer colors there are masterpieces of color choices and design, whereas most of the intros on the Amiga look as if someone vomitted. Nothing against large letters et cetera, but the entire thing just looks like randomly piled-up, slapped-together shit. Chaos. It’s ridiculous.

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Galahad
3 years ago

Like it, like the fade on the logo to give it the impression its moving into background.
Music is a collection of ST-01 goodness!
Is that yellow font from a Psygnosis game?

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mr.spiv
3 years ago

Just <3

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Subzero
Subzero
3 years ago

thanks

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SToRM
3 years ago

sounds like blue monday by new order 😉

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DeaTure
DeaTure
3 years ago

The moving logo and music is so much better than the oks & megaforce intro, I love it 🙂

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