Always liked the trainers from Black Monks on the Amiga, also with trainer training from Jarre, Grudge from Legend was a leader on TSR enablement on protected mode binaries that were so called “impossible” to debug for DOS4GW…
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SToRM
7 years ago
major fan of trainers, great job here, fast ‘n easy. Subway also did some cool trainers.
Same here. I loved the trainer-“scene”… Did some research and looks like -based on available databases- Legend was the most productive with 150 trainers, trailed by Anthrox (135) and Supplex (101). Then some of the smaller ones GOD (60), Prodigy (35), Zenith (34) and Energy (32). Caveat: these are the documented releases / I am sure there (a lot?) missing. I was involved in two of them and loved what Energy did: maximize the number of options so it would be the best trainer available. Unfortunately, that would take a (excessive) amount of time and most games would end up… Read more »
Anthrox were the best trainergroup on Amiga (specifically Skol, Groo, Thrash – definitely not Ice!), Logo7/Supplex & NSC/Legend were both quality trainermakers but overall their groups produced worse trainers than ATX (in terms of options/complexity).
I remember some huge trainers by Energy, Scoopex, one for Elite which had over 100 options by a group I forget right now… my love of Amiga trainers is what led to Rotox + I producing trainers on GBC scene much later.
This Trainer can be activated and exited during game play. the only other trainer that I know f that can do this is the Dual Crew Super Cars II trainer. Anyone know of any more?
I can’t think of any others – this one is pretty cool (I’ve never seen it before), but I don’t think anyone ever did a better ingame trainer than Supercars II +99 by Zaz/DC!
nice scroller, but the music is crappy
Always liked the trainers from Black Monks on the Amiga, also with trainer training from Jarre, Grudge from Legend was a leader on TSR enablement on protected mode binaries that were so called “impossible” to debug for DOS4GW…
major fan of trainers, great job here, fast ‘n easy. Subway also did some cool trainers.
Same here. I loved the trainer-“scene”… Did some research and looks like -based on available databases- Legend was the most productive with 150 trainers, trailed by Anthrox (135) and Supplex (101). Then some of the smaller ones GOD (60), Prodigy (35), Zenith (34) and Energy (32). Caveat: these are the documented releases / I am sure there (a lot?) missing. I was involved in two of them and loved what Energy did: maximize the number of options so it would be the best trainer available. Unfortunately, that would take a (excessive) amount of time and most games would end up… Read more »
Anthrox were the best trainergroup on Amiga (specifically Skol, Groo, Thrash – definitely not Ice!), Logo7/Supplex & NSC/Legend were both quality trainermakers but overall their groups produced worse trainers than ATX (in terms of options/complexity).
I remember some huge trainers by Energy, Scoopex, one for Elite which had over 100 options by a group I forget right now… my love of Amiga trainers is what led to Rotox + I producing trainers on GBC scene much later.
D-Tect did a big one for Hunter if memory serves, biggest I ever did was a +22 for Wizkid for Scoopex
Lord (Spreadpoint) & Perfection did a +184 for Frontier: Elite II. Back then he claimed it holds the record for the most options.
That’s the one I was thinking of, thanks Lordee!
Hellfire (48) / DCS (30+)… Impossible to be complete. I was surprised with HF’s number though!
Not working on Chrome 54, it seems.
This Trainer can be activated and exited during game play. the only other trainer that I know f that can do this is the Dual Crew Super Cars II trainer. Anyone know of any more?
I can’t think of any others – this one is pretty cool (I’ve never seen it before), but I don’t think anyone ever did a better ingame trainer than Supercars II +99 by Zaz/DC!
The DC trainer for Final Blow by Zaz & Joker is pretty good. In game and lots of options.
There was one around 1988, something like Chubby Gristle era game.