I was blaming a replayer problem for the notes, but running out of tea is even worse! How can anyone produce a tune at short notice in the morning with no tea/coffee?! You should contact your union rep, see if you can sue Galahad.
heya – yeah that one is a little better, the prob is also related to your replay not picking up on instrument changes on module rows without a note attached to them (this is a common problem pc replays have actually 🙂 if you open the actual mod in a tracker you’ll see the lead has a note on one row followed by incremental stepped waveforms on each subsequent row (or offset row) of the module to give the lead that swept pwm feel, a lot of tunes can sound odd without this going on too – hope that helps… Read more »
Yeah, this one was in a hurry. Another release similar to Putty Squad in that whilst the game was finished, it worked perfectly in WinUAE but didn’t actually work on a real A1200, but I wasn’t the only one to be given the game which was news to me until the last second! Disk Requesters? Thats me that is, the games didn’t work so I had to put those loading numbers in the Skeleton nose myself!?!? And crack the Copylock properly and got it working. Before I was told “oh by the way someone else has it and they might… Read more »
blame any bad notes on me writing this in quite a hurry very early in the morning when we’d run out of tea, from memory lols 😀
I was blaming a replayer problem for the notes, but running out of tea is even worse! How can anyone produce a tune at short notice in the morning with no tea/coffee?! You should contact your union rep, see if you can sue Galahad.
See, the entire release was short notice, just………I give up, better next time eh? 😉
yeah the next one’ll be grand, I have a nice fresh mod for it too btw m8 \o_
lol – actually i think a little bit of it might be the replayer 😉
How does this replayer sound? any better?
https://flashtro.com/flash/streethawk.swf
heya – yeah that one is a little better, the prob is also related to your replay not picking up on instrument changes on module rows without a note attached to them (this is a common problem pc replays have actually 🙂 if you open the actual mod in a tracker you’ll see the lead has a note on one row followed by incremental stepped waveforms on each subsequent row (or offset row) of the module to give the lead that swept pwm feel, a lot of tunes can sound odd without this going on too – hope that helps… Read more »
StreetHawk FTW!
Gotta love it, greets to Galahad.
Yeah, this one was in a hurry. Another release similar to Putty Squad in that whilst the game was finished, it worked perfectly in WinUAE but didn’t actually work on a real A1200, but I wasn’t the only one to be given the game which was news to me until the last second! Disk Requesters? Thats me that is, the games didn’t work so I had to put those loading numbers in the Skeleton nose myself!?!? And crack the Copylock properly and got it working. Before I was told “oh by the way someone else has it and they might… Read more »
Nice release, quality gfx the intro itself lacks any inspiration.
Cool release & a decent intro, although as Sim says there are some real bum notes in the music from time to time.
no flickering on real A1200.
I managed to stop the flickering in the EMU by switching the line mode to double fields
\o/
Nice tunie (sometimes making a false note, thou) and a good logo here.