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A special thanks to ROG for this commented source code.. More to come

Download the source files below

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mus@shi9

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Comments: 1166Publics: 2809Registration: 06-03-2017

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Annatar
Annatar
2 years ago

Are there any tools I could use to measure the performance of my code, for example an analyser for how many cycles are spent?
How did you guys do performance measurement back in the day, could you share some techniques?

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ROG
ROG
Reply to  Annatar
2 years ago

Hi Annatar! On the slight chance you don’t know but the simplest way would be to change the background color at the start of your code that is to be scrutinized and then to change the color back at the end of your code. This will give you a direct visual output of the consumed rasterlines for your running code. Alternatively, you can read out the vertical beam position at start and end if you like numbers and want it a bit more quantitative. In case you are interested in the used cycles per instruction you can have it the… Read more »

Annatar
Annatar
Reply to  ROG
2 years ago

Thanks ROG!

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DeaTure
DeaTure
2 years ago

Was just checking my old code with no tricks or optimization and it was 109 bobs

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ROG
ROG
2 years ago

Hi Annatar, SToRM, and Zebpro. Thanks for the feedback and the comments. Yeah, oldschool sins revived 🙂 I guess the output is rather boring 🙁 and the curve could be more sophisticated but it is more about the number and a personal bob record. The first version dates back to 1989 and from time to time I rewrote it for the hunt of more bobs. The 199 bobs by Mic / Level4 served as a beacon but I never reached that number though I came close back in the days. Quite funny that – when I turned to 68000 and… Read more »

-TCB!-
Reply to  ROG
2 years ago

Looking forward to the ROG 200+ bobs demo release then 😉

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Zebpro
2 years ago

Nice!! 🙂
Thanks for this source code, I love bobs!! 😀

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SToRM
SToRM
2 years ago

the amiga has a long history with bobs. thx 4 da upload.

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Annatar
Annatar
2 years ago

Cool beans! I didn’t look at all of the source code but I looked at some of it, and it gave me a few ideas. Thanks Rog and Musashi9!

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