I like this one alot. It still uses the proportional fonts and draws in tile mode. The sinus pattern in the background uses a realtime allocation of tile maps for each frame. The plot routine calculates if a tile has already been allocated for that area of screen and allocates one if needed. The routine then draws the point at the correct point on the tile. The large scroller at the bottom is drawn using sprites. It is also rendered using proportionate spacing even though most of the characters are 24 pixels wide.
A special thanks to ROG for this commented source code.. More to come Download the source files below Attachments Radix_Theory File size: 36 KB Downloads: 152 Publication author offline 2 weeks mus@shi9 0 Comments: 1160Publics: Read more…
I like this one alot. It still uses the proportional fonts and draws in tile mode. The sinus pattern in the background uses a realtime allocation of tile maps for each frame. The plot routine calculates if a tile has already been allocated for that area of screen and allocates one if needed. The routine then draws the point at the correct point on the tile. The large scroller at the bottom is drawn using sprites. It is also rendered using proportionate spacing even though most of the characters are 24 pixels wide.