this one was my first gba intro and is a bit of a nod to a famous crystal cracktro on the amiga. It didnt start out that way though it was more of a simple 3d cube demo and then I realised if I used tile mode and rendered the cube to a different set of 4 tiles using a ring buffer and animated the tiles I could achieve a whole screen full of cubes each with a different rotation and using not very much processor time.
Thanks you very much for it ! I’m very enjoyed to read your code to learn some optimisations and tricks. Thanks a lot !
Amazing GBA cracktro!!!
Great job Phantasm 🙂
this one was my first gba intro and is a bit of a nod to a famous crystal cracktro on the amiga. It didnt start out that way though it was more of a simple 3d cube demo and then I realised if I used tile mode and rendered the cube to a different set of 4 tiles using a ring buffer and animated the tiles I could achieve a whole screen full of cubes each with a different rotation and using not very much processor time.