------------------------------------------------------
          METALLICA PRESENTS : ALL THE NEW PARANOIMIA INTROS !!!
          ------------------------------------------------------

 1. -THERE ARE 4 INTROS ON THIS DISK !! (from CAVE,KEFRENS,UNIQUE & CRYPTOB.)
    -EACH INTRO IS LOCATED IN ITS OWN SUBDIRECTORY!!
    -THE SUBDIR CONTAINS THE SOURCE (KEFRENS & CRYPTOBURNERS) OR THE
     RUNFILE (UNIQUE & CAVE) INCLUDING THE DOCS !!

 2. THE 'C' DIRECTORY CONTAINS ALL UTILITIES YOU NEED LIKE : SEKA 3.2 + DOCS
    SOME PACKERS (BYTEKILLER IS THE EASIEST TO USE, TETRAPACK AND MASTER-
    CRUNCHER NEED MORE CRUNCHING TIME, BUT HAVE THE BEST CRUNCHING-RESULTS!)

       HAVE FUN  ..... IF YOU HAVE ANY QUESTIONS CALL ME (xx-xxxx-xxxx)
          SOON COMING MORE NEW 'SMALL' INTROS !! WATCH OUT !!

——————————————————————————————————————————————

			HELLO PARANOIMIA !!!
			====================

  Here's Metallion/Kefrens with a new intro for you.....

  The disk contains:
	- Paranoimia Intro + music	(39 K)
	- Paranoimia Intro - music	(10 K)
	- Paranoimia Intro documentation.
	- My latest MenuMaker (very easy & comfortable to use !)
	- My IFF-Converter    (you probably have got it allready ?)
	- My QuickRAM install.(quick install of most usefull commands in ram:)
	- Seka V3.0 by Kefrens(intro source-code is on this disk !)


	The Intro:
	----------

	Some of you guys hopefully nows how to use Seka,
	cos' i didn't make any text-loader.
	That means that you have to write in the scrolltext in seka. !
	I did that because you might wanna use intro at trackload disks !
	The text can contain the following chars : (USE UPPER CASE)

	ABCDE...Z 0123456789 .,:;'"!?#$%&*-=+/()[]<>

	(nothing happens if a not allowed character if found, but a
	space will be written instead !!!)

	Scroll-speed is changed by typing:
	alt^1 alt^2 alt^3 alt^4 and alt^0 for stop.
	(slow..............fast)

	You may type in text for :
	- Sinus-Scroller
	- 8 sprites at the top.
	- Background text  (7 lines of 22 chars)

	The text is located at the buttom of the sourcecode.


	At the top of sourcecode you can change SINUS-SPEED of scroller !!
	If you want to locate the datafiles (logo/font..) at 
	other adresses, just change the labels at the top of sourcecode.
	Music MUST be located at $50370.
	By the way, press right mousebutton to change between 3 different
	tunes & press left mb to exit.


		Enjoy & have great fun......

					METALLION / KEFRENS

 

——————————————————————————————————————————————

                                YO PARANOIMIA!
                                ~~~~~~~~~~~~~~

	Finally it's here..... Your new intro. In a second, a preview
	of it is being loaded. The source is on the disk and is called
	'INTRO'. On the disk is an image-file called 'STARS'. This is
	a very important file, do NOT delete it. It's the pre-calculated
	coordinates for the stars!  We wish you good luck with your new
	intro!  Sorry for shitty outlay, I'm fuckin' lazy!

	Seeyainanotherdimension!


							Blackstar/Cryptoburners
 

——————————————————————————————————————————————

							updated 27.1.-90

			How to use these programs!
			--------------------------


First of all there are few very important files in the disk and there you
should find these programs in C directory...

	-Music1.2		(this should work in NTSC ?)
	-NoMusic1.2		(NTSC ?)

	-MusicVersion		(PAL)
	-NoMusicVersion		(PAL)
	-ED (Cygnus ed)
	-TetraPack

They are the only tools you need to produce a cool intro for Paranoimia.
Write your scrolltext with ED and save it into the disk named as 'text'.
The scrolltext must be written in capital letters! And remember to add
a little character 'r' to mark the end of the scroll text (don't forget it
because it will make the intro crazy!)
There are also some other control codes that are usefull. For example a
little character 'p' means pause and after it you must put the pause time
in seconds. I give an example...

**PARANOIMIA** PROUDLY PRESENTS           NEW STUFF              pd      
           r

That means pausing the NEW STUFF text for four seconds. The pausing lenghts
are:   a=1 sec   b=2 sec   c=3 sec   d=4 sec   e=5 sec   and so on...
And the little 'r' is the end mark of scroll text.

Now you have done the scrolltext and saved it as 'text' into the disk. Run
the program named 'Music1.2'. The program will crunch the disk a little
time and when all is ready it returns into the CLI and displays some 
numbers. Write them down because you will need them when you crunch the
intro. The program 'Music1.2' saves the intro into the disk named as
'Paranoimia'. Load TetraPack and crunch the 'Paranoimia' file. Then the
intro is ready to use. All this takes about 10 minutes.
Note that the Low Memory address is same as the Load Address in Tetrapack
and the High Memory address can be a bit greater that the Music1.2
program gives!! Program type is of cource plain (o)....

Facts about the intro...
	-everything is made during one video frame
	-vector includes 38 points (not max number!)
	-two pixels sinus scroll
	-music ripped
	-tested in v1.2 and v1.3 Amiga 500/2000 machines
	-v1.2 should work in NTSC Amigas too (couldn't test...)
	 If the intro doesn't work tell me what's wrong so I will try
	 to get it work!!!


				Signed:    Mr. Spiv
					     of
					    CAVE


	PS:  If there is not enough space in the disk for the intro use
	     'NoMusic1.2' instead 'Music1.2'. The intro will then be
	     brutally shorter (no music...)

	PSS: We can always do new intros for you if you want....
			
 

——————————————————————————————————————————————


Read me 1

Here's how to use this intro.
1. Write your scrolltext. Use capital letters and place a '#' in the end
   of the scrolltext. Don't use RETURNs. See 'scrolltext.example'

2. When your scrolltext is ready type a line like this at the CLI:

          join [introfile] [scrolltextfile] to ram:intro

   [introfile] = 'intro$35000' or
                 'introm$35000' if you want to use the version with music

   [scrolltextfile] is of course the filename of your scrolltext file

3. Crunch the file 'intro' with an address cruncher. The file should be
   located at $35000 and jumped into at $35000 otherwise it propably won't
   work.

Some info:
   There are two absolute programs on the disk:
     'intro$35000' is the version without music and it is also quite short.
     If crunched it will go down to about 4kb.
     'introm$35000' is the version with music. It is much longer than the
     other version, but when crunched it will go down to about 22kb 
     depending on the cruncher you use.

   Both versions will use memory at $35000-$62000 and there shouldn't be
   anything important in that area. They should also work in NTSC, but 
   I'm not sure because I haven't been able to test that.
   There are also two ready version on the disk for you to look at. They
   are 'intro.pak' and 'introm.pak'
 

Read me 2


 Here's the new version of the intro. I like it better than the old 
version. The new files are 'intro1.1$35000' and 'intro1.1m$35000'.

 There was a bit false info given to you. The program actually messes
around memory between $35000 and $70000. I also made a few adjustments
to avoid the flickering on NTSC machines. I don't know if it helped
anything, so just try it.

                                      Cool J
 
0

Attachments

Publication author

offline 2 weeks

mus@shi9

0
Comments: 1160Publics: 2780Registration: 06-03-2017

Subscribe
Notify of
guest

0 Comments
Inline Feedbacks
View all comments
cewlout
15 years ago

Beware: There is the BGS9-Virus on disk!

(df0:c/MonsterType)
The original MonsterType is located in devs (hidden file) – this is done by the virus

🙂

0
Authorization
*
*

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Registration
*
*
*

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Password generation

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

0
Would love your thoughts, please comment.x
()
x