nice sleuthing @Annatar, this is one of the best fonts in the scene (rivalled only by Sector9’s 16×16 font). I remeber it mostly from Antiaction/Defjam and N.O.M.A.D’s cracks.
I have personally redrawn fonts by having them on a c64 monitor beside me and drawing them in the font program that came with the Amiga.
Conan and I have also made a serial cable (most handiwork by Conan) that enabled us to move data between c64 and Amiga, but i cannot remember if we used it to port fonts.
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TSt
12 years ago
Pitty there is no C64 section on this site.
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Annatar
12 years ago
musashi9: How did they transfer fonts from the c64 > Amiga ? re-draw or connect the 2 somehow ? They were usually drawn from scratch in Art Studio, pixel by pixel. The other way around, from C=64 to Amiga, they were drawn pixel by pixel in Deluxe Paint. At least that is how I did my conversions. Low tech, but it works. But the days of 320×256 are over in my mind. If I do any graphics on Amiga now, it will all be hi-res with anti-aliasing, especially on OCS/ECS. Let’s see how much I can push the blitter doing… Read more »
Annatar
12 years ago
TSt:
I remember the font from an old ATC intro.
You would, wouldn’t you? You always loved that intro.
There are a few ways of transfering c64<->Amiga stuph – i.e. reading 1581 disks on Amiga, connecting Amiga parallel port to C64 user port, etc. Not sure if all of those solutions were available at that time. c1581 was released somewhere in 1987, so thats one posibility…
I also know one guy who re-pixeled the whole Amiga PDX font to C64, char by char (Hello, Annatar). And it looked awesome. So…
I like this very much because of the old school style and the really fantastic tune. to slow or to fast. no matter!
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Annatar
12 years ago
Mr. Spiv: This is OK.. excellent fonts. That is because the font comes from here: http://noname.c64.org/csdb/release/?id=30835 http://noname.c64.org/csdb/release/?id=53442 Hotline. Excell of IKARI paired up with the Silver Surfer. High quality shit. Cross-referencing information from several sources in that database, the charset is made by TOB: http://noname.c64.org/csdb/scener/?id=6372 it’s always cool to see C=64 ports on Amiga. Warms one’s heart. Digging some more, the dude that designed the charset has gone professional: Design for print Architectural Rendering and Flythroughs for marketing purposes Concepting of video game front end and OSD elements by creation of stills and animatics Adobe Photoshop, Illustrator, Macromedia Freehand, InDesign,… Read more »
yes indeed this logo is bad…and they could have used better stars for the starfield..but with this 100% font and the nice music you cant go totally wrong 🙂
nice sleuthing @Annatar, this is one of the best fonts in the scene (rivalled only by Sector9’s 16×16 font). I remeber it mostly from Antiaction/Defjam and N.O.M.A.D’s cracks.
I have personally redrawn fonts by having them on a c64 monitor beside me and drawing them in the font program that came with the Amiga.
Conan and I have also made a serial cable (most handiwork by Conan) that enabled us to move data between c64 and Amiga, but i cannot remember if we used it to port fonts.
Pitty there is no C64 section on this site.
musashi9: How did they transfer fonts from the c64 > Amiga ? re-draw or connect the 2 somehow ? They were usually drawn from scratch in Art Studio, pixel by pixel. The other way around, from C=64 to Amiga, they were drawn pixel by pixel in Deluxe Paint. At least that is how I did my conversions. Low tech, but it works. But the days of 320×256 are over in my mind. If I do any graphics on Amiga now, it will all be hi-res with anti-aliasing, especially on OCS/ECS. Let’s see how much I can push the blitter doing… Read more »
You would, wouldn’t you? You always loved that intro.
Not bad.. like the tune…
Probably both.
There are a few ways of transfering c64<->Amiga stuph – i.e. reading 1581 disks on Amiga, connecting Amiga parallel port to C64 user port, etc. Not sure if all of those solutions were available at that time. c1581 was released somewhere in 1987, so thats one posibility…
I also know one guy who re-pixeled the whole Amiga PDX font to C64, char by char (Hello, Annatar). And it looked awesome. So…
Where did that font end up?
How did they transfer fonts from the c64 > Amiga ? re-draw or connect the 2 somehow ?
I remember the font from an old ATC intro.
http://noname.c64.org/csdb/release/?id=58642
Not the best PDX logo in this one.
I like this very much because of the old school style and the really fantastic tune. to slow or to fast. no matter!
Mr. Spiv: This is OK.. excellent fonts. That is because the font comes from here: http://noname.c64.org/csdb/release/?id=30835 http://noname.c64.org/csdb/release/?id=53442 Hotline. Excell of IKARI paired up with the Silver Surfer. High quality shit. Cross-referencing information from several sources in that database, the charset is made by TOB: http://noname.c64.org/csdb/scener/?id=6372 it’s always cool to see C=64 ports on Amiga. Warms one’s heart. Digging some more, the dude that designed the charset has gone professional: Design for print Architectural Rendering and Flythroughs for marketing purposes Concepting of video game front end and OSD elements by creation of stills and animatics Adobe Photoshop, Illustrator, Macromedia Freehand, InDesign,… Read more »
This is OK.. excellent fonts.
Mod has been replaced, the other one must have been corrupt.
Amateurish graphics. no me gusta. Starfield obviously inspired by Unit A but not done nearly as nice.
Music is cool though.
one of the FEW intros where the tune is played correctly and not too slow. nice.
Tune sounds buggy.
yes indeed this logo is bad…and they could have used better stars for the starfield..but with this 100% font and the nice music you cant go totally wrong 🙂
Well it’s not the best trainermenu I ever saw, but it does the job I suppose. I quite like the c64-style logo-swing, but the actual logo is bad 😛