And on top of that, the leader of North East Crackers was a Hungarian immigrant:
“Founded by Rock Master E in early 1988, the group started out as a local group based in New York but soon became a big element of the North American cracking scene with the joining of Horizon. He was definitely the most prominent member of the group, being a highly skilled programmer and cracker. He was originally from Hungary and brought over to the USA, the European style of cracking.”
Heh heh – cool. I love C64 intros and always give respect to C64 coders. Tried writing some C64 code myself but didn’t get too far – I’d been spoiled too much by all those Amiga custom chip comforts by then 😀
No risk no fun, C=64 number #1 (apart the Amiga, hehehe ;). Good! You have NTSC-fixed this intro, Musashi9 ;). I dunno whether this one is kinda li’l bit slow due to my oldish PC or it is slower infact comparing to the original… Thinking – rather due to my PC’s ages. Veru nice game, btw… Very….
On a PAL machine, the raster timing was busted; on an NTSC machine, the raster was perfect, but the music replay was faster and therefore busted. This version fixes both, so I guess you could say that the intro is PAL/NTSC fixed now, if such a thing actually existed on modern architectures, which know no PAL / NTSC.
Man I have a soft spot for intros like this.. logo swings and that pixelled gfx. Few raster bars & tricks would lift this intro even more up in the scale 😀
They are doubled, yes, on both axis. Otherwize they would not reach across all width. But the doubling is not animated. Animation is done by switching sprites through 8 frames.
Not bad at all, who doesn’t like logo-swings? 🙂
I like the fire stuff on top of the scroller, is that done with sprites (double-width mode, changing Y-expansion to make them stretch/rise) on c64?
…inspired by the above intro, but different sprites were picked and no sprite doubling was turned on; rapid foreground / background priority change is performed instead, to make it appear as if the font is literally being sprayed by water from both sides. And of course, the intro was written from scratch, in about one week.
http://csdb.dk/release/?id=125752
…So this intro was made with an intro editor Chrizz of Sphinx made for the North East Crackers! Interesting, I never knew that!
…and was PAL originally.
And on top of that, the leader of North East Crackers was a Hungarian immigrant:
“Founded by Rock Master E in early 1988, the group started out as a local group based in New York but soon became a big element of the North American cracking scene with the joining of Horizon. He was definitely the most prominent member of the group, being a highly skilled programmer and cracker. He was originally from Hungary and brought over to the USA, the European style of cracking.”
http://www.atlantis-prophecy.org/recollection/?load=crackers_map&country=usa
That’s something! Nothing better than a fresh, new blood!
Dutch dewdz were very good designers… (my personal opinion).
One of the best damn intros on any platform, ever. Damn.
Chrizz of Sphinx is a design genius.
Heh heh – cool. I love C64 intros and always give respect to C64 coders. Tried writing some C64 code myself but didn’t get too far – I’d been spoiled too much by all those Amiga custom chip comforts by then 😀
Me too, although I did persevere enough to do 2 little intros… not enough to crack anything to use them on tho 🙂
No risk no fun, C=64 number #1 (apart the Amiga, hehehe ;). Good! You have NTSC-fixed this intro, Musashi9 ;). I dunno whether this one is kinda li’l bit slow due to my oldish PC or it is slower infact comparing to the original… Thinking – rather due to my PC’s ages. Veru nice game, btw… Very….
On a PAL machine, the raster timing was busted; on an NTSC machine, the raster was perfect, but the music replay was faster and therefore busted. This version fixes both, so I guess you could say that the intro is PAL/NTSC fixed now, if such a thing actually existed on modern architectures, which know no PAL / NTSC.
Yes, I know the issue. But thank you for explaining this, Annatar! I wrote this for fun. Cause the “fixing” is kinda (kinda)…. true 😉
aah c64 intros.. a large untapped resource. this is great!.
Man I have a soft spot for intros like this.. logo swings and that pixelled gfx. Few raster bars & tricks would lift this intro even more up in the scale 😀
Gotta love 64 tunes!
Sprites here are actually 8 frames animation. No special y-expansion tricks were used.
I am pretty sure they are doubled (D01D, D017), otherwize they wouldn’t reach the whole way across the screen.
They are doubled, yes, on both axis. Otherwize they would not reach across all width. But the doubling is not animated. Animation is done by switching sprites through 8 frames.
Ah ok, that’s the bit I was wondering about… thanks 🙂
Whats not to like, never saw this one in the day but it rocks
Not bad at all, who doesn’t like logo-swings? 🙂
I like the fire stuff on top of the scroller, is that done with sprites (double-width mode, changing Y-expansion to make them stretch/rise) on c64?
You bet it is.
There is no stretch / rise code though, sprite animation was used instead.
See also http://csdb.dk/release/?id=99590
…inspired by the above intro, but different sprites were picked and no sprite doubling was turned on; rapid foreground / background priority change is performed instead, to make it appear as if the font is literally being sprayed by water from both sides. And of course, the intro was written from scratch, in about one week.
Hmmm… Didn’t know that one ended on CSDb. Sprites for that one were ripped from “Delta”, IIRC. Inspiration definately came from the NEC intro.