0

Publication author

offline 2 weeks

mus@shi9

0
Comments: 1160Publics: 2780Registration: 06-03-2017
Categories: C-64HTML5tro

Subscribe
Notify of
guest

15 Comments
Newest
Oldest
Inline Feedbacks
View all comments
sachy
6 years ago

Simple but cool! The tune is really gr8! <3

0
DeaTure
DeaTure
6 years ago

Greetings to my friends Zephyr and Mason of Mechanix

0
SToRM
SToRM
6 years ago

well done, groovy zik

0
Annatar
Annatar
6 years ago

Here is a good example of the ’90’s “new wave” design I wrote about earlier. Slick and polished to the max. There would be another final design phase, I call it “Amiga style”, pioneered by Bacco around 1993. with his intro for Arcade. From that point on, there would be a clear and deliberate attempt to achieve the “Melon dezign” and PRESTiGE style intros on the C=64. This is the case up to present day.

0
MoanerMan
MoanerMan
6 years ago

i´m slightly confused here, what does the ´+2M´ mean? The game seems to be called Acid Runner
http://www.mobygames.com/game/c64/eoroid-acid-runner/screenshots/gameShotId,841619/
But this is not a trainer-intro, which could have explained the ´+number´ part. But what does the M denote (double Megatrainer 😉 )? typo maybe?

0
WayneK
Reply to  MoanerMan
6 years ago

On C64 the actual trainermenu where you choose the options was normally linked directly to the maingame executable, unlike the Amiga standard of having a specific trainermenu instead of an intro. So when you pressed space to skip this intro and the main game loaded/decrunched, you would see (usually) a plaintext “INF LIVES Y/N” etc. screen just before the main game begins.
No idea why a +2 trainer is called +M (Megatrainer) tho, very strange!

0
Annatar
Annatar
Reply to  WayneK
6 years ago

I don’t get it. What is the difference between a C=64 and Amiga trainer, don’t both have to patch the memory image?

That written, I always thought that Amiga trainer menus should be full-blown intros like on the C=64, but could never figure out why that was rarely the case (Anthrox being one notable and honorable exception to this unwritten rule).

0
Lordee
Reply to  Annatar
6 years ago

That doesn’t seem right. On the Amiga usually there was both an intro by the cracking group and a trainer menu by another group afterwards. Sure, most of those menus were simple but they often had graphics and sound. On the C-64 you’ll hardly find any actual trainer menus at all – usually just a bunch of “Hit Y/N” prompts, like Wayne said. Plain text menus using function keys or 1 to 0 to enable/disable options are deluxe already. And I’m not even sure if I have ever seen a C-64 trainer menu with sound or a scroller. (I am… Read more »

Annatar
Annatar
Reply to  Lordee
6 years ago

That’s because on the C=64 the game would be cracked and trained by the same group, so the trainer didn’t sport graphics or music because that would have already been covered by the group’s intro. I cannot figure out why on the Amiga games trained by the same group which cracked them were an exception and not the norm. That seems like a missed opportunity for more fame. Why were the trainers done by separate groups on the Amiga??? And why were the intros never linked to the game executable like they were on the C=64? I know of at… Read more »

-TCB!-
Reply to  Annatar
4 years ago

My guess here is that competition amongst the crackers teams on the amiga was more intense. Partially because the ‘supply chain process’ was pretty much perfected (as elaborated in many other posts on the forum but to keep it short: the source for originals was mostly the same / suppliers got it roughly at the same time / suppliers had the same tools like warpers – modems etc to get it to the cracker / crackers were on stand-by / etc…). Which means, the only real differentiator was the sophistication of the protection and the skills of the cracker. Given… Read more »

Galahad
Reply to  Annatar
4 years ago

As TCB said most of it so eloquently, it was competition. A crackers job is to crack. Everyone loves a trainer, but if the new release that the original supplier managed to secure is beaten because the cracker wanted to stick on a +5 trainer, no-one in that group is going to be happy, especially when the actual trainer groups that specialise in training will likely undo all your work by releasing a +20 trainer, which means you not only lost on the crack release, your efforts to train were completely undone by someone else anyway! Invariably the only time… Read more »

Subzero (SSR/SR)
Subzero (SSR/SR)
Reply to  Galahad
4 years ago

well said chap!…

0
Tim
Tim
6 years ago

Sweet one – but the scrolly didn’t restarts. Feature or bug?

0
SIRIaX
6 years ago

you can never have enough of these beautiful commy intros!!

0
Authorization
*
*

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Registration
*
*
*

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Password generation

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

15
0
Would love your thoughts, please comment.x
()
x