I have to disagree with you, AwesomeTony. I know only couple of todays G*P members, but they are far from lame and go waaay back in the days. Maybe it’s just the quality of todays C64 games…
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AwesomeTony
12 years ago
Awesome introremake, there’s way better c-64 intros but it is still a cool one.. A good and solid Group back in the days, nowadays only a bunch of Lamers, rookies and wannabe Sceners. imho. 😉
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Annatar
12 years ago
Enzymer:
That Sphinx intro is nothing out of the ordinary!
Taking into account that the Sphinx intro is considered one of the masterpieces of craftsmanship on the C=64, I would be interested, indeed, most curious to learn of C=64 intros You consider to be good, let alone masterpieces?
@Annatar: Actually, he did put "INTRO BY FRANKIEGHOST" during reloc. But, yes, I agree he should have either put those sprites somewhere else – in, say, opened lower border or not at all.
And thanx for the translation.
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Annatar
12 years ago
Enzymer: Anyway, i don’t like this intro that much, as i think it’s a mess. Too much going on and with no general flow in it. Sir, that is considered one of the best intros ever made on C=64, and the design is very similar to this masterpiece: http://noname.c64.org/csdb/release/?id=58929 The only thing spoiling this otherwise great design is the "INTRO BY FRANKIEGHOST" – the font does not fit the overall design, and the stretching was a bad idea. Frankieghost should have never put it in like that in the first place. What he should have done instead is "INTRO BY… Read more »
Anyway, i don’t like this intro that much, as i think it’s a mess. Too much going on and with no general flow in it. Just take the chars colors and graphics, just plain ugly. Logo and effect is the best of it. Music remix is ok, but original is way better.
@WayneK: No, no special VIC tricks like FLDs or split rasters or anything similar. "presents" are actually screen+char combo and "intro by frankieghost" are 7 sprites (3 chars per sprite) animated this way, with a priority switched to background (behind all other screen elements).
That’s a nice intro, I like the colour-ram wobbly sine thing on the logo!
How is the "Intro by Frankieghost" movement behind the PRESENTS sprites done? Some VIC trick or just a few animated tiles?!
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Bilbs
12 years ago
Fantastic. I love these C64 intros that I never saw the first time around.
One of the coolest G*P intros from back then. If not, imo, the coolest!
Great tune, cool gfx and colors. Not forgetting the sprite multiplexing!
UPDATED to HTML5
Thanks to TStorm
Thanx dudez!
I have to disagree with you, AwesomeTony. I know only couple of todays G*P members, but they are far from lame and go waaay back in the days. Maybe it’s just the quality of todays C64 games…
Awesome introremake, there’s way better c-64 intros but it is still a cool one.. A good and solid Group back in the days, nowadays only a bunch of Lamers, rookies and wannabe Sceners. imho. 😉
Taking into account that the Sphinx intro is considered one of the masterpieces of craftsmanship on the C=64, I would be interested, indeed, most curious to learn of C=64 intros You consider to be good, let alone masterpieces?
Annatar: That Sphinx intro is nothing out of the ordinary!
@Annatar: Actually, he did put "INTRO BY FRANKIEGHOST" during reloc. But, yes, I agree he should have either put those sprites somewhere else – in, say, opened lower border or not at all.
And thanx for the translation.
Enzymer: Anyway, i don’t like this intro that much, as i think it’s a mess. Too much going on and with no general flow in it. Sir, that is considered one of the best intros ever made on C=64, and the design is very similar to this masterpiece: http://noname.c64.org/csdb/release/?id=58929 The only thing spoiling this otherwise great design is the "INTRO BY FRANKIEGHOST" – the font does not fit the overall design, and the stretching was a bad idea. Frankieghost should have never put it in like that in the first place. What he should have done instead is "INTRO BY… Read more »
You beat me to it TStorm 😉
Anyway, i don’t like this intro that much, as i think it’s a mess. Too much going on and with no general flow in it. Just take the chars colors and graphics, just plain ugly. Logo and effect is the best of it. Music remix is ok, but original is way better.
@WayneK: No, no special VIC tricks like FLDs or split rasters or anything similar. "presents" are actually screen+char combo and "intro by frankieghost" are 7 sprites (3 chars per sprite) animated this way, with a priority switched to background (behind all other screen elements).
great one again (as nearly always the stuff from frankieghost) nice axel f conversion ..only this font was never a fav from me..
That’s a nice intro, I like the colour-ram wobbly sine thing on the logo!
How is the "Intro by Frankieghost" movement behind the PRESENTS sprites done? Some VIC trick or just a few animated tiles?!
Fantastic. I love these C64 intros that I never saw the first time around.
A really sweet one – great stuff 🙂