Game (adf) available for download below.

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mus@shi9

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Comments: 1160Publics: 2780Registration: 06-03-2017
Categories: AmigaFlashtros

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sim
sim
6 years ago

Good music, 8×8, nice logo too but… why the DBall is not bouncing correctly.. Is there no gravity in the amiga chipsets? 😉

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ZEROblue
ZEROblue
8 years ago

I haven’t seen this one before, very cool! I think this intro and the one to “Crack Down” stand out as your best.

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WayneK
12 years ago

proton: I have it on good authority from Raker/New-Y that the logo is actually a modification of the box art for the NintendoDS game "Starfy" 🙂

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Mr.Spiv
Mr.Spiv
12 years ago

Good job guys!! All of you.

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pmc
pmc
12 years ago

Annatar: no, no – your sanity is safe 😀 – I meant you should do your own code 🙂

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janer 1
12 years ago

always nice to see some flashtro stuff this way 🙂 … and a dragonball rules everytime 😉

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Annatar
Annatar
12 years ago

Time’s always a problem 🙁 but if you do get the time, I’d love to see your new and improved version. 🙂 Aaah, wait a minute! I planned to do this in my own code, not improve your version! However, I will do this if your code is clean and readable. Is it clean? Is it well documented? Parametrized? Sorry if that seems strange, but I’m seriously damaged from reverse engineering and cleaning up other people’s code all day long, so if I have to do that in my spare time on top of everything, it will drive me insane.… Read more »

pmc
pmc
12 years ago

Ah, well… who says I blit the ball or the logo…? 🙂

Time’s always a problem 🙁 but if you do get the time, I’d love to see your new and improved version. 🙂

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Annatar
12 years ago

All available bitplanes are used along with all the colours

What about doing it the PC-bucket way and actually blitting the ball and the logo together, then doing the antialiasing?

So, if it really is possible to do all those things, code it and let us see!

I still have to get Workbench disks, and then catch some time to do it.

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pmc
pmc
12 years ago

Annatar, to your suggestions: hires (640×400) wouldn’t work in this case unfortunately because of the loss of colour depth when taken in context with how the ball is "bounced" around. available colour depth is again the issue with anti-aliasing – there are no extra colours to do the anti-alias blending to the background colour because all the available colours are used. a scroller could be added but the text writer is doing the job instead Also, the hardware *is* at its limit in this intro: All available bitplanes are used along with all the colours, sprites (though not all) are… Read more »

proton
12 years ago

Nice n simple. Like it pmc m8!
But I cant help myself but the logofonts look like ripped from Alfred Chicken???

Great job PMC.

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Annatar
12 years ago

Improvement suggestions:

– 640×400 should be bare minimum of minimum;
– it really hurts the eyes to see "jaggies": antialias;
– add a scroller.

It’s the 21st century – let’s modernize. Push the hardware. Let’s see a version two of this intro; you have a good base to work off of here, just do the last 5%…

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TStorm
Admin
12 years ago

Kewl. Loving this!

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Bilbs
Bilbs
12 years ago

Loving the Dragonball 🙂

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Loki
Loki
12 years ago

Ahh the spirit … keep it alive! Great Job!!

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WayneK
12 years ago

Dragonball :))
Very nice intro PMC, good job (again!)… and congrats to M9 for actually finishing a crack for the first time in years 😛

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pmc
pmc
12 years ago

Man you work faaaast musashi9! 😀 I didn’t expect to see this here so soon. This was a fun one to code and means I can put another effect into my own personal "done it" column. 😀 Thanks need to go to musashi9 for giving me the opportunity to put another one of my cracktros out there (I *love* making these things! :D) and to Wayne Kerr for generally shooting the breeze and giving me advice on colours. 😛 Oh, and I suppose I missed a greet in the intro to all you guys who hang around here on Flashtro… Read more »

aLpHa oNe
12 years ago

First!!!
Great Intro, nice Typer and Dragonball! All a good intro needs. :p

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