Great intro Wayne. I knew you had good c64 skills already. Haven’t been around much, but I am getting some time and the urge to code myself. Good to see you still releasing and refine your skills. Nice!
Congratulations, Wayne! So good to see this, your dream finally came true! (And I bet your inbox is already overflowing, C-64 groups must be all over you by now!) The intro is pure eye candy, great soundtrack too! Flashtro rules!
It was fairly easy to learn the basics (there are only 3 registers after all!), but I don’t do anything fancy in terms of hardware tricks here – it’s all quite basic stuff. Maybe next time… 🙂
Watch the top-left dot of the scroller (or any other you can easily focus on), and you’ll see how quickly the sine-movement repeats. It’s almost as if there are only 16 frames of animation…
Pretty impressive for the C64 to do that scroller, something similar on Amiga with 8×8 plotted dots would probably be wasteful to get the blitter to do it, and quite processor intensive for the CPU alone. Having never tried it, will have to investigate.
Having investigated it, its a piece of piss for the Amiga to do, only need blitter to clear screen for replot, still looks effective on the C64 though.
This intro is in a mode where the screen is tiled (40×25 8×8 tiles, from a choice of 256 total tiles). So I just use 16 tiles for a pre-calculated dot moving in a sine motion, and update the screen map accordingly every frame – the scrolling text is actually just changing the palette entry to yellow where a pixel occurs in the scrollbuffer.
Actually the whole intro is easier to do on the c64 than it would be on Amiga 🙂
I did it on Amiga a while ago (turns out, June 2015!), but that wasn’t really finished when M9 wanted to use it and I don’t think it looks as good as the C64 version honestly… looking forward to seeing yours 😛
Great intro Wayne. I knew you had good c64 skills already. Haven’t been around much, but I am getting some time and the urge to code myself. Good to see you still releasing and refine your skills. Nice!
Thanks, sorry didn’t see your msg Plagueis. Let me know if you come up with anything, you have my email 🙂
Woooow. Thx WK for this great cracktro. The Dot-Scroller is fantastic. Beautiful Logo and Tune too!
Love it. thanks guys 🙂
Nice surprise Mister WK, your dot scroll is pure pleasure, accompanied by this cool tune : give us again 🙂
A pure masterpiece of c64 quality! Respect!
Saw the release on csdb some days ago and wondered when we would see a html5 version of it 🙂 Its a very nice and classy intro, well done WK!
Super cool team Flashtro! Love it! 🙂
How awesome is this? What a beauty – real nice work Wayne, props man! 🙂
whoah this is awesome 🙂
Holy cow…!
Awesome … splash
cum all over the screen
Congratulations, Wayne! So good to see this, your dream finally came true! (And I bet your inbox is already overflowing, C-64 groups must be all over you by now!) The intro is pure eye candy, great soundtrack too! Flashtro rules!
Most excellent! Well done WayneK, keep’em rollin’ dude. 🙂
Wow, congratz! =) FLASHTRO rulez!
indeed
It was a “bucket list” thing to finish a crack (and intro) on c64 – glad it’s finally finished 🙂 Thanks M9 for the fast conversion.
great work, lovely design. did you have to “learn” 6502, or did that just come fairly natural as you know many other systems?
It was fairly easy to learn the basics (there are only 3 registers after all!), but I don’t do anything fancy in terms of hardware tricks here – it’s all quite basic stuff. Maybe next time… 🙂
interesting, looking forward to seeing new productions.
Really nice work. Are you drawing the scroller dots with the CPU and OR’ing (emulating the Blitter), or in some other way?
Watch the top-left dot of the scroller (or any other you can easily focus on), and you’ll see how quickly the sine-movement repeats. It’s almost as if there are only 16 frames of animation…
Pretty impressive for the C64 to do that scroller, something similar on Amiga with 8×8 plotted dots would probably be wasteful to get the blitter to do it, and quite processor intensive for the CPU alone. Having never tried it, will have to investigate.
Having investigated it, its a piece of piss for the Amiga to do, only need blitter to clear screen for replot, still looks effective on the C64 though.
This intro is in a mode where the screen is tiled (40×25 8×8 tiles, from a choice of 256 total tiles). So I just use 16 tiles for a pre-calculated dot moving in a sine motion, and update the screen map accordingly every frame – the scrolling text is actually just changing the palette entry to yellow where a pixel occurs in the scrollbuffer.
Actually the whole intro is easier to do on the c64 than it would be on Amiga 🙂
Youre right, I just wrote it for Amiga last night and ive got some optimizing to do, still a surprisingly easy effect that looks great.
Just need to use a 6 pixel high font now to match yours 🙂
I did it on Amiga a while ago (turns out, June 2015!), but that wasn’t really finished when M9 wanted to use it and I don’t think it looks as good as the C64 version honestly… looking forward to seeing yours 😛
Well done !
love the scroller, great release too, although I never had or used a c64
Thumbs up, guys!
Porno!
Three releases in the last few days ! Well done Flashtro members, you’re the best ! And the first Flashtro release on the 64 ! Wow !
wow, flashtro went multiplatform now! congrats