Full Screen

0

Publication author

offline 5 days

mus@shi9

0
Comments: 1160Publics: 2780Registration: 06-03-2017
Categories: DreamcastHTML5tro

Subscribe
Notify of
guest

15 Comments
Newest
Oldest
Inline Feedbacks
View all comments
sachy
3 years ago

Yeah, my favorite DC cracktro! Cool effects (love the dot ball!), great design, awesome music = perfection! Anytime I launch my DC I always run some game with it just for the cracktro 🙂 Thank you WK and da boyz! =)

0
aLpHa oNe
3 years ago

Very nice intro and music !!

0
Madj
3 years ago

Beautiful intro, the colourful bouncing ball is catching my eyes with its double, really pleasant. Ultra Neat !
Was DC easy to code ? Was there many docs & tools ?

0
WayneK
Reply to  Madj
3 years ago

Yes it was easy to code (C rather than assembly), although frustrating to test because there was no debugging – just send the latest version to your DC over serial cable, watch it crash, try + think why! Everyone had the official Sega SDK + PDF manuals so all the docs we needed were available.

0
Annatar
Annatar
Reply to  WayneK
3 years ago

Did you eventually build yourself a debugger?

0
sim
sim
3 years ago

One of THE best, if not THE BEST intros on the DC! I like the colors, scroller, bouncing ball, cool charset. Even the logo is nice. Ha, I somewhere had (still have?…ha, but where…) a pencil sketch of this one…
Thanks for this great one WK!. And you as well, M9, for the conversion!

0
Annatar
Annatar
3 years ago

Nice, nice! Really slick typer and a nice tune. Scroller wrapping around the logo and the logo being transparent shows that the WK & BS paid attention to detail, which I respect.
When you coded the typer, are the sizes of the font precalculated or is the code actually scaling the letters?

0
WayneK
Reply to  Annatar
3 years ago

They’re scaled using the Sega libs (realtime rather than precalced), I didn’t have to do anything really except give the library call a Z-coord 🙂

0
Annatar
Annatar
Reply to  WayneK
3 years ago

That’s cool! <3 Is the intro code in C or in assembler?

0
WayneK
Reply to  Annatar
3 years ago

C, all using the leaked official Sega Katana SDK/libs

0
Annatar
Annatar
Reply to  WayneK
3 years ago

I know nothing about the Dreamcast. Was there a register-by-register explanation of the hardware capabilities, like we had for the Commodore64 and the Amiga with her hardware reference manual?

0
SToRM
SToRM
3 years ago

the text animation in the upper part is pretty cool. great logo too.and the bouncing “ball” as well … and … and … gr8 stuff.

0
WayneK
3 years ago

Thanks M9 for updating this one – 20 years ago, damn… where does the time go? 😛

0
mr.spiv
3 years ago

WK power! 😀

0
Zebpro
3 years ago

Great, you’ve done it!!!! 😉
Thanks, and the other one (UEFA Dream Soccer) is updated too, ace!!! 😀

0
Authorization
*
*

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Registration
*
*
*

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Password generation

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

15
0
Would love your thoughts, please comment.x
()
x