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mus@shi9

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Comments: 1160Publics: 2780Registration: 06-03-2017
Categories: DreamcastHTML5tro

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sachy
3 years ago

Yeah, my favorite DC cracktro! Cool effects (love the dot ball!), great design, awesome music = perfection! Anytime I launch my DC I always run some game with it just for the cracktro 🙂 Thank you WK and da boyz! =)

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aLpHa oNe
3 years ago

Very nice intro and music !!

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Madj
3 years ago

Beautiful intro, the colourful bouncing ball is catching my eyes with its double, really pleasant. Ultra Neat !
Was DC easy to code ? Was there many docs & tools ?

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WayneK
Reply to  Madj
3 years ago

Yes it was easy to code (C rather than assembly), although frustrating to test because there was no debugging – just send the latest version to your DC over serial cable, watch it crash, try + think why! Everyone had the official Sega SDK + PDF manuals so all the docs we needed were available.

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Annatar
Annatar
Reply to  WayneK
3 years ago

Did you eventually build yourself a debugger?

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sim
sim
3 years ago

One of THE best, if not THE BEST intros on the DC! I like the colors, scroller, bouncing ball, cool charset. Even the logo is nice. Ha, I somewhere had (still have?…ha, but where…) a pencil sketch of this one…
Thanks for this great one WK!. And you as well, M9, for the conversion!

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Annatar
Annatar
3 years ago

Nice, nice! Really slick typer and a nice tune. Scroller wrapping around the logo and the logo being transparent shows that the WK & BS paid attention to detail, which I respect.
When you coded the typer, are the sizes of the font precalculated or is the code actually scaling the letters?

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WayneK
Reply to  Annatar
3 years ago

They’re scaled using the Sega libs (realtime rather than precalced), I didn’t have to do anything really except give the library call a Z-coord 🙂

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Reply to  WayneK
3 years ago

That’s cool! <3 Is the intro code in C or in assembler?

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WayneK
Reply to  Annatar
3 years ago

C, all using the leaked official Sega Katana SDK/libs

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Annatar
Annatar
Reply to  WayneK
3 years ago

I know nothing about the Dreamcast. Was there a register-by-register explanation of the hardware capabilities, like we had for the Commodore64 and the Amiga with her hardware reference manual?

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SToRM
SToRM
3 years ago

the text animation in the upper part is pretty cool. great logo too.and the bouncing “ball” as well … and … and … gr8 stuff.

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WayneK
3 years ago

Thanks M9 for updating this one – 20 years ago, damn… where does the time go? 😛

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mr.spiv
3 years ago

WK power! 😀

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Zebpro
3 years ago

Great, you’ve done it!!!! 😉
Thanks, and the other one (UEFA Dream Soccer) is updated too, ace!!! 😀

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