Yeah there is absolutely nothing wrong with precalc – as PMC pointed out there is no way this could be done realtime so what was the alternative? You either have a just a cube, or precalc the dot sphere 🙂
the cube would be mostly blitter line drawing and filling and the dot ball would be pretty much all done by the cpu so i wonder if you couldn’t manage both without precalc.
It looks pretty classy though – the two effects do go well together
Precalc’d or not, this fucking looks great! I’ve never seen these two effects nested before. Coming from the c64 community where everything is precalculated, it just doesn’t seem to matter, even on a machine that easily has enough power to real time. Of course, some people were able to do real time vectors, etc. on the Commodore 64. Correct me if I’m wrong, but Plush, and a few others.
This is so nice. I love the layout, the cube within very pretty hidden dots dotball and the font. If I had one small gripe it’s that the cube colour fades as the faces turn away give a flashing effect. I prefer a smooth one shade fade but that’s just me personally. In my naive and curious average coder way I’d love to know what clever trickery is happening here that makes it appear there’s enough time for calculating, drawing and filling the cube while also calculating and plotting the ball cos in my limited experience all that into one… Read more »
Reload the intro… watch the long pause when the intro finishes decrunching! My guess is the dotball (+ possibly the cube rotation/sorting) is precalced before the intro begins.
Yeah there is absolutely nothing wrong with precalc – as PMC pointed out there is no way this could be done realtime so what was the alternative? You either have a just a cube, or precalc the dot sphere 🙂
the cube would be mostly blitter line drawing and filling and the dot ball would be pretty much all done by the cpu so i wonder if you couldn’t manage both without precalc.
It looks pretty classy though – the two effects do go well together
I don’t think you could realtime rotate 256 (approx!) dots per frame with the other stuff going on in this intro, but I’m willing to be proved wrong 🙂
Precalc’d or not, this fucking looks great! I’ve never seen these two effects nested before. Coming from the c64 community where everything is precalculated, it just doesn’t seem to matter, even on a machine that easily has enough power to real time. Of course, some people were able to do real time vectors, etc. on the Commodore 64. Correct me if I’m wrong, but Plush, and a few others.
I Love the font 😉
Nice Intro, I really like the lightsource colors…. I guess the dotball is precalced here, the movement looks pretty static. 🙂
Yep great tune, cool intro.
Do I need to say “cubes <3” 😀 This intro reminds me I never coded any of those dot ball/cube thingies..
This is so nice. I love the layout, the cube within very pretty hidden dots dotball and the font. If I had one small gripe it’s that the cube colour fades as the faces turn away give a flashing effect. I prefer a smooth one shade fade but that’s just me personally. In my naive and curious average coder way I’d love to know what clever trickery is happening here that makes it appear there’s enough time for calculating, drawing and filling the cube while also calculating and plotting the ball cos in my limited experience all that into one… Read more »
Reload the intro… watch the long pause when the intro finishes decrunching! My guess is the dotball (+ possibly the cube rotation/sorting) is precalced before the intro begins.
nice tune. cool rebels font, great dotball! good stuff here