Yeah, actually now that I think about it, Cruzer/Camelot did something similar but scaled down a bit on the c64 in Camelot’s "You Know the Routine 2" using a carefully timed bit of FLI. Cruzer had a lot of experience coding on the Amiga too I’m quite sure.
Never saw this kind of copper bars before. Really like them! Simple yet brilliant.
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plagueis
14 years ago
Yeah, I wish I had thought to do this on the Amiga before I saw this, since I actually know how to do it…it would have been a nice background for my first intro. What a cool simple split copper sinus routine!
Well it seems to be 33 words per line, and maybe a 128-long sinelist? So I don’t know if they precalced the HBL code or just tables and had an optimised routine to copy the colours out of a precalced list (“anim” basically!) into an existing HBL rout… I’m too lazy to look at the original code 🙂
pretty ‘awesome’
Hey, I got this one on my STf!
Great work here!
And people, you have to teach yourself about the specific touch that sounds from YMz 😀
looks nice!
I am shocked this effect hasn’t been done for the Amiga. It looks really nice, is it not possible to do on the Amiga?
wonderful \o/
Not exactly the same effect but similar in spirit is here: http://bitworld.bitfellas.org/demo.php?id=2645
Has this effect been done on the Amiga before? if so for which production?
After mister Padman, i’s a real success for this intro 😉
Yeah, actually now that I think about it, Cruzer/Camelot did something similar but scaled down a bit on the c64 in Camelot’s "You Know the Routine 2" using a carefully timed bit of FLI. Cruzer had a lot of experience coding on the Amiga too I’m quite sure.
Never saw this kind of copper bars before. Really like them! Simple yet brilliant.
Yeah, I wish I had thought to do this on the Amiga before I saw this, since I actually know how to do it…it would have been a nice background for my first intro. What a cool simple split copper sinus routine!
I like the "coppers" and the logo. Nice atari stuff imho.
Pretty awful music, but I love the rasters… although the code is pretty simple!
..just wondering how these raster bars were done?
Well it seems to be 33 words per line, and maybe a 128-long sinelist? So I don’t know if they precalced the HBL code or just tables and had an optimised routine to copy the colours out of a precalced list (“anim” basically!) into an existing HBL rout… I’m too lazy to look at the original code 🙂