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offline 3 days

mus@shi9

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Comments: 1160Publics: 2780Registration: 06-03-2017

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harry
harry
11 months ago

does not work anymore? tried firefox and chrome…

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trackback
6 years ago

[…] Vroom de Paradox (ces cubes cette musique extraordinaire de Monty !) […]

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Steve
Steve
8 years ago

Fyi: Didn’t work with Edge and IE πŸ™

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pmc
pmc
8 years ago

I don’t really like the scroller here – feels a bit flat – and the cube effect is, for me, a little over engineered.

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Tone
8 years ago

wonderful tune, that sounds different to the way i remember it.

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sachy
8 years ago

Seen in many good releases, so it’s classic to me πŸ™‚

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mr.spiv
8 years ago

The zik is awesome!

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WayneK
8 years ago

Technically a good one, but doesn’t feel like a classic to me πŸ˜›

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Ranger
Ranger
8 years ago

Wohooo… this is a classic cracktro! Good work m9!!! πŸ™‚

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sim
sim
8 years ago

Ha! This intro is for me an integral part of Ishar2 release. Vroom? Vision Factory and “Random Voice” only =). Aside memories – an excellent remake… Brings a lot of memories… Like if it was yesterday… The music, even very short, plays an important (sentimental) role in here… BTW: In the source one may read: “The cubes spun in an unusual way so I had to take a look at the 68000 and recreate the rotation from that.” Respect!

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proton
Reply to  sim
8 years ago

I remember this from Jim Power.
Haaaaaa sweet sweet memories…

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Annatar
Annatar
Reply to  sim
8 years ago

Yep, “Vroom” can be Vision Factory and Voice only, they will be forever associated with that crack and anybody else just won’t cut it. Just like “Chaos Strikes Back” with Betrayal, or “UFO Enemy Unknown AGA” with PRESTiGe, or “Perihelion: the prophecy” and PaRaDoX. What a nostalgic throwback… This intro is special in its own right though: it is one of the rare (if not the only) intros which used a high resolution font, and of course Monty’s tune can be listened to hours on end and wraps the whole thing into the perfect package that it is. I can… Read more »

Yragael
Reply to  sim
7 years ago

Great work on this remake.

Yep. I had one cube rotate around X then Y then Z axis, and the other one rotate around Y then X then Z axis. Since Euler rotations are not commutative, they do not rotate the same in the end. Moreover, rotation speeds were not the same for each axis : 1 degree for X, 2 degree for Y and 1 degree for Z. The expected result was that the cubes would not overlap too much: people had to view two different cubes most of the time.

As always, Monty composed a terrific tune.

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