NOTE! This is not the *full* source. It is only what was sent to the crackers for them to edit the text and assemble.
******************************************************************************* ******************************************************************************* ****** ****** ****** Melon DeZign Presents an Intro for Nemesis... ****** ****** ****** ******************************************************************************* ******************************************************************************* ****** ****** ****** Code by Motif / Melon DeZign ****** ****** Music by Heatbeat / Carillon ****** ****** ****** ******************************************************************************* ******************************************************************************* ****** ****** ****** If you want to contact me for an other intro, or anything else ****** ****** except for sending some lame games ( I hate games... huhu... ) ****** ****** just write to: ****** ****** ****** ****** Motif / Melon DeZign ****** ****** 727, Chemin des Marnieres ****** ****** 77610 La Houssaye en Brie ****** ****** France ****** ****** ****** ****** or send me a mail to this e-mail address: ****** ****** ****** ****** [email protected] ****** ****** ****** ****** >>>>>>>>>>>>>>> ONLY FOR LEGAL STUFFS... <<<<<<<<<<<<<<< ****** ****** ****** ******************************************************************************* ******************************************************************************* ****** ****** ****** Now some infos for this intro... ****** ****** ****** ****** You can put as many pages of text as you want. The page must ****** ****** consist of 22 chars and 10 lines. At the end of all pages you ****** ****** have to put a -1 byte. Ok that's all for the information??? ****** ****** ****** ****** After assembling this with asmone, you will find a file named ****** ****** Intro.obj on your work disk, then crunch it with what you want, ****** ****** I've tried with TimeCruncher and an intro of 16 kb... ok ??? ****** ****** ****** ****** Bye Bye from Motif... ****** ****** ****** ******************************************************************************* ******************************************************************************* ; Auto WB\Dh0:Intro.obj\BEG\END\ Org $30000 BEG Incbin Dh0:ministry/intros/melon/Intro.bin Dc.b " " Dc.b " " Dc.b " -*- MiNiSTRY -*- " Dc.b " " Dc.b " Proudly Presents " Dc.b " " Dc.b " *CYTRON - PSYGNOSIS* " Dc.b " " Dc.b " Supplied by: CiTiZEN " Dc.b " " Dc.b " " Dc.b " Write to us at " Dc.b " " Dc.b " P.O. Box 10 " Dc.b " 4540 amay, Belgium " Dc.b " " Dc.b " P.O. Box 4194 " Dc.b "Hopkins, MN 55343, USA" Dc.b " " Dc.b " " Dc.b " " Dc.b " " Dc.b " PLK 052135 D " Dc.b " 4300 Essen, Germany " Dc.b " " Dc.b " " Dc.b "P.O. Box 62, Stevenage" Dc.b "Hertfordshire, SG1 1RZ" Dc.b " United Kingdom " Dc.b " " Dc.b " " Dc.b " P.O. Box 105, 04 114 " Dc.b " Warsaw, Poland " Dc.b " " Dc.b " ..ALWAYS REMEMBER!.. " Dc.b "**********************" Dc.b "* *" Dc.b "* WE ARE THE FUTURE! *" Dc.b "* *" Dc.b "**********************" ; Dc.b " " ; Dc.b " Conspiracy " ; Dc.b " +44 633 894 490 " ; Dc.b " " ; Dc.b " Magical Zone " ; Dc.b " +49 712 140 886 " ; Dc.b " " ; Dc.b " Schizophrenia " ; Dc.b " +49 308 524 353 " ; Dc.b " " ; Dc.b " " ; Dc.b " " ; Dc.b " " ; Dc.b " " ; Dc.b " Dark Data Security " ; Dc.b " +39 229 510751 " ; Dc.b " " ; Dc.b " Contact Zero " ; Dc.b " +47 70 40 2907 " ; Dc.b " " ; Dc.b " " ; Dc.b " Living hell " ; Dc.b " +44 386 765550 " ; Dc.b " " ; Dc.b " Sado City " ; Dc.b " +49 711 567 110 " ; Dc.b " " ; Dc.b " Off Shore " ; Dc.b " +44 534 56292 " ; Dc.b " " ; Dc.b " " ; Dc.b " Contact Zero " ; Dc.b " +47 70 40 2907 " ; Dc.b " " ; Dc.b " " ; Dc.b " " ; Dc.b " " ; Dc.b " " ; Dc.b " " ; Dc.b " " ; Dc.b " " ; Dc.b " " ; Dc.b " " ; Dc.b " " ; Dc.b " " ; Dc.b " " ; Dc.b " Po Box 52 " ; Dc.b " Newport " ; Dc.b " Gwent MP1 0YA " ; Dc.b " United Kingdom! " ; Dc.b " " ; Dc.b " " ; Dc.b " " ; Dc.b " " ; Dc.b " " ; Dc.b " " ; Dc.b " " ; Dc.b " " ; Dc.b " " ; Dc.b " " Dc.b -1 END
Not so bad, TBH. Even I found it quite empty (for me it really lacks a good logo!!) I liked it back in the daze. Even if that “no loop” thingy was not really a good idea. But from the other hand, there were no interesting (well…) information to read about.
It is funny how the intro (might) went from hands to hands. Coded on the melon way for Nemesis, released by Ministry. Ha! Might be it was proposed to Nintendon’t… sorry, to Paradox, as well ;).
If I remember correctly Seen/Melon told me this intro made ‘I.B.M / Crystal’ furious with Melon because he didn’t want Melon making intros for rival groups
It is obvious and understandable. It is like seeing your partner… hanging around with another man (Hey Joe?…). He should have sent a serious disk-bomb to “727, Chemin des Marnieres”.
Ha! That might explain that hidden part “animation”.
Well… Melon should have stayed DK only, then…
Hmm this is not really a sourcecode, just a quick possibilty to edit the text for the packager.
Yes. I was kinda unpleasantly surprised, tbh…
The HXC oldskoolers gonna say – one can disassemble that.
Nice Melon Dezign design, which I always liked, with or wihtout scroller!!! 😉
For some reason, it doesn’t play continuously, it stops. Nothing you can do about that?
It is how the original intro ends things after all the text is done.
While looking into this I forgot about the small ‘secret part’ so I have now updated the remake 🙂
Thanx. Now I have… seen.. that well 😉
Added a LOOP INTRO button just for you 😉
OK, thank you for the info and this loop button!!! 😉
slick design, nice rotatin’ stars, cool tune … thx 4 the upload.
What he did was deliver an equivalent of a .o object file (all code pre-assembled) so that people would not have access to the source… This puts even Oracle corporation’s infamous practices to shame… it’s even worse than them. Nice intro design, but how one can have an intro without a scroller, I mean one can literally see a huge gaping design hole because the scroller is missing, and it obviously didn’t bother the author one bit… Almost 35 years later and I still don’t get how one could make such a gaping omission. On second thought, it *IS* MeLoN… Read more »
Judging solely by the messages one could find disassembling old intros (“gtfo lamer, no ripping, …”), they were pretty far off of what one considers “open source” nowadays.
It was also partially because the people releasing the games (uploading) weren’t the most technical, so the easier you could make it for them the better.
I did the same for my Dreamcast intro, basically writing a little tool that read a scrolltext file + appended it to the intro binary – because talking some of the people through compiling/linking everything was like explaining magnets to a dog…
Never thought of it like that.
I always believed someone who would mess with intros and official group releases would be a cracker – someone who knows ml, assembler and linker inside out.
But I do get your point.
well we in skidrow/brainwalker+me did it the same way, this method has more advantage, for example, me warped the original, while sending to the cracker, i did the intro scrolltext,assembling, crunching, then sending this to the cracker too, alot of time saved that way, while the cracker only has to bother about the protection, and nothing else (i know crackers who needs an extra half day for the intro thing, well that worked during VF times) , 90% of all skidrow releases were done that way, sometimes the cracker got the original delivered to his home from rudi, during that… Read more »
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it needs little tricks to be as fast as possible…and all has to be well organized.
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Sooo true! No magic tricks needed.
Me – as well – back in the days, I was thinking that ALL the dudes (à part of suppliers) in the release-game process have been “pro” with intro editing, tune adding, compiling, crunching and etc. It was later scenes days which gave me the answers 😉