“Greetings to the Warriors of Time” … nice, nice … not thrillin’, but nice.
0
TStorm
3 years ago
“J)Almost all of your Jewel cracks came with the same Intro. Why didn’t you use different Intros like Goblin or the other GP crackers?S)Well, I never used another Intro as I developed it on my own and it was unique for its kind. Before I developed this into, I was using my intro with 64 blocks. Remember, the one that filled almost 25% of the complete C64 memory.So I decided to code a stylish intro that didn’t consume much memory. For the scroll text I used only 5 bits for text to encode 32 characters, not all 8 bits as… Read more »
If I understood this correctly… Say your intro takes up space $0801-$1000 and linked game $1000-$8000. Now you take a piece of game data, say $1500-$1600 and relocate it to the end of file $8000-$8100, while you fill this block ($1500-$1600) with some data you use in your intro – say scrolltext. File size doesn’t change, but a part of intro takes space in the middle of memory for the game. Now you had to rely on intro to clean after itself for game to work properly (or at all), and someone who would blindly replace your intro with his… Read more »
Okay now it makes sense. Simple yet effective against lamers. Next time, beer is on me for the explanation. And for each intro you converted you get another beer (or pork rind scratchings with your beer). I’ll be taking all of July off so you might be able to make good on that in a few months. I also thought about what you asked me regarding releasing that intro here, but there is one more detail we have to do before you release it. Contact me during the weekend.
That is one highbrow scrolltext. Pioneers! O Pioneers! by Walt Whitman. Makes a change from “hi dudes we’re the fucking best greetz to Quartex etc” π
Snacky is a legendary cracker, and it shows: all thought went into cracking and efficiency (both praiseworthy), but his sense of what’s stylish and what was stylish at the time were two different pairs of gloves. I think this was correctly recognized on the Amiga where often cracking and coding were done by two different people for efficiency. Sometimes even three or four: while one did the cracking, the other three did the music, the graphics and the code for the intro. As far as I am aware, Sphinx was one such group on the Commodore64, doing intro design for… Read more »
First of all: This intro was used so often – did you really have to use the one with BALLMANIA? Donβt remember anyone of this “game”… π Well… O.K., it is not a beautiful intro, indeed. But what (and how) Snacky achieved in just 4 blocks is really outstanding! The goal was, to have the first, best and shortest (in KB) release. Snacky always nailed it! Best Cracks (sometimes even the only ones…), best Trainers and with his IFFL-packing his cracks often were in one file instead of one disk or at least on one disk instead of several ones.… Read more »
I thought Antichrist’s style was more of cussing out his competition? Do you still keep in touch with him and the Sorceress? Is Mermaid still in G*P? Oh, I have so many questions, you have no idea… Given a chance, I could pick your brain for hours on end…
“Greetings to the Warriors of Time” … nice, nice … not thrillin’, but nice.
“J)Almost all of your Jewel cracks came with the same Intro. Why didn’t you use different Intros like Goblin or the other GP crackers?S)Well, I never used another Intro as I developed it on my own and it was unique for its kind. Before I developed this into, I was using my intro with 64 blocks. Remember, the one that filled almost 25% of the complete C64 memory.So I decided to code a stylish intro that didn’t consume much memory. For the scroll text I used only 5 bits for text to encode 32 characters, not all 8 bits as… Read more »
I don’t get his protection… not described very clearly.
Does his raster routine also work correctly on NTSC?
If I understood this correctly… Say your intro takes up space $0801-$1000 and linked game $1000-$8000. Now you take a piece of game data, say $1500-$1600 and relocate it to the end of file $8000-$8100, while you fill this block ($1500-$1600) with some data you use in your intro – say scrolltext. File size doesn’t change, but a part of intro takes space in the middle of memory for the game. Now you had to rely on intro to clean after itself for game to work properly (or at all), and someone who would blindly replace your intro with his… Read more »
Okay now it makes sense. Simple yet effective against lamers. Next time, beer is on me for the explanation. And for each intro you converted you get another beer (or pork rind scratchings with your beer). I’ll be taking all of July off so you might be able to make good on that in a few months. I also thought about what you asked me regarding releasing that intro here, but there is one more detail we have to do before you release it. Contact me during the weekend.
That is one highbrow scrolltext. Pioneers! O Pioneers! by Walt Whitman. Makes a change from “hi dudes we’re the fucking best greetz to Quartex etc” π
Yeah that is pretty cool. The only other people who used to do that in intros were Goldfish of Legend and Mitch of Eagle Soft Incorporated.
Wow is that an ugly intro!
Hehehe… I guess Snacky was a better coder then designer… A commont thingie π
Snacky is a legendary cracker, and it shows: all thought went into cracking and efficiency (both praiseworthy), but his sense of what’s stylish and what was stylish at the time were two different pairs of gloves. I think this was correctly recognized on the Amiga where often cracking and coding were done by two different people for efficiency. Sometimes even three or four: while one did the cracking, the other three did the music, the graphics and the code for the intro. As far as I am aware, Sphinx was one such group on the Commodore64, doing intro design for… Read more »
First of all: This intro was used so often – did you really have to use the one with BALLMANIA? Donβt remember anyone of this “game”… π Well… O.K., it is not a beautiful intro, indeed. But what (and how) Snacky achieved in just 4 blocks is really outstanding! The goal was, to have the first, best and shortest (in KB) release. Snacky always nailed it! Best Cracks (sometimes even the only ones…), best Trainers and with his IFFL-packing his cracks often were in one file instead of one disk or at least on one disk instead of several ones.… Read more »
I thought Antichrist’s style was more of cussing out his competition? Do you still keep in touch with him and the Sorceress? Is Mermaid still in G*P? Oh, I have so many questions, you have no idea… Given a chance, I could pick your brain for hours on end…
No, no contact to him for ages… Many questions? No problem… But I might have forgotten a lot – Iβm an old man now… π