Yeah, my favorite DC cracktro! Cool effects (love the dot ball!), great design, awesome music = perfection! Anytime I launch my DC I always run some game with it just for the cracktro 🙂 Thank you WK and da boyz! =)
Beautiful intro, the colourful bouncing ball is catching my eyes with its double, really pleasant. Ultra Neat !
Was DC easy to code ? Was there many docs & tools ?
Yes it was easy to code (C rather than assembly), although frustrating to test because there was no debugging – just send the latest version to your DC over serial cable, watch it crash, try + think why! Everyone had the official Sega SDK + PDF manuals so all the docs we needed were available.
One of THE best, if not THE BEST intros on the DC! I like the colors, scroller, bouncing ball, cool charset. Even the logo is nice. Ha, I somewhere had (still have?…ha, but where…) a pencil sketch of this one…
Thanks for this great one WK!. And you as well, M9, for the conversion!
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Annatar
3 years ago
Nice, nice! Really slick typer and a nice tune. Scroller wrapping around the logo and the logo being transparent shows that the WK & BS paid attention to detail, which I respect.
When you coded the typer, are the sizes of the font precalculated or is the code actually scaling the letters?
I know nothing about the Dreamcast. Was there a register-by-register explanation of the hardware capabilities, like we had for the Commodore64 and the Amiga with her hardware reference manual?
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SToRM
3 years ago
the text animation in the upper part is pretty cool. great logo too.and the bouncing “ball” as well … and … and … gr8 stuff.
Yeah, my favorite DC cracktro! Cool effects (love the dot ball!), great design, awesome music = perfection! Anytime I launch my DC I always run some game with it just for the cracktro 🙂 Thank you WK and da boyz! =)
Very nice intro and music !!
Beautiful intro, the colourful bouncing ball is catching my eyes with its double, really pleasant. Ultra Neat !
Was DC easy to code ? Was there many docs & tools ?
Yes it was easy to code (C rather than assembly), although frustrating to test because there was no debugging – just send the latest version to your DC over serial cable, watch it crash, try + think why! Everyone had the official Sega SDK + PDF manuals so all the docs we needed were available.
Did you eventually build yourself a debugger?
One of THE best, if not THE BEST intros on the DC! I like the colors, scroller, bouncing ball, cool charset. Even the logo is nice. Ha, I somewhere had (still have?…ha, but where…) a pencil sketch of this one…
Thanks for this great one WK!. And you as well, M9, for the conversion!
Nice, nice! Really slick typer and a nice tune. Scroller wrapping around the logo and the logo being transparent shows that the WK & BS paid attention to detail, which I respect.
When you coded the typer, are the sizes of the font precalculated or is the code actually scaling the letters?
They’re scaled using the Sega libs (realtime rather than precalced), I didn’t have to do anything really except give the library call a Z-coord 🙂
That’s cool! <3 Is the intro code in C or in assembler?
C, all using the leaked official Sega Katana SDK/libs
I know nothing about the Dreamcast. Was there a register-by-register explanation of the hardware capabilities, like we had for the Commodore64 and the Amiga with her hardware reference manual?
the text animation in the upper part is pretty cool. great logo too.and the bouncing “ball” as well … and … and … gr8 stuff.
Thanks M9 for updating this one – 20 years ago, damn… where does the time go? 😛
WK power! 😀
Great, you’ve done it!!!! 😉
Thanks, and the other one (UEFA Dream Soccer) is updated too, ace!!! 😀